# EcoSystem

### Overview

* Objectives
  * Drive long-term engagement from game users
  * Maximize presale participation from Web3 users
* Core Strategy
  * Introduce intermediate currencies (Dope, wChip) to minimize immediate sell pressure

::: tip One-line Summary Lower sell pressure and grow internal spending by enforcing a one-way flow (Dope → wChip → MWAR) and by combining fees with engaging content—boosting both revenue and presale performance. :::

***

### Goals

1. Increase presale participation
2. Minimize immediate MWAR sell pressure after listing
3. Build a positive internal cycle (spend → reward/jackpot → spend again)


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