EcoSystem

Overview

  • Objectives

    • Drive long-term engagement from game users

    • Maximize presale participation from Web3 users

  • Core Strategy

    • Introduce intermediate currencies (Dope, wChip) to minimize immediate sell pressure

::: tip One-line Summary Lower sell pressure and grow internal spending by enforcing a one-way flow (Dope → wChip → MWAR) and by combining fees with engaging content—boosting both revenue and presale performance. :::


Goals

  1. Increase presale participation

  2. Minimize immediate MWAR sell pressure after listing

  3. Build a positive internal cycle (spend → reward/jackpot → spend again)

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