EcoSystem
Overview
Objectives
Drive long-term engagement from game users
Maximize presale participation from Web3 users
Core Strategy
Introduce intermediate currencies (Dope, wChip) to minimize immediate sell pressure
::: tip One-line Summary Lower sell pressure and grow internal spending by enforcing a one-way flow (Dope → wChip → MWAR) and by combining fees with engaging content—boosting both revenue and presale performance. :::
Goals
Increase presale participation
Minimize immediate MWAR sell pressure after listing
Build a positive internal cycle (spend → reward/jackpot → spend again)
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