# Invasion War

## Overview

Invasion War is the core battle content of Meta WAR, forming the heart of the conflict between factions. Players represent their faction in two real-time battles each day, taking on either the role of attacker or defender. The battlefield is a virtual war zone connected through the GATE, where strategic teamwork and participation dictate the flow of war.

This mode is not just about PvP combat—it’s about honor, tactics, and factional cooperation. The outcome of these battles influences morale, token distribution, and other systems, making Invasion War tightly integrated with Political War and War for Money.

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## OverviewKey Mechanics

* Conducted twice daily (alternating attack/defense), based on UTC 03:00 / 15:00
* Faction roles (attacking or defending) rotate each day
* Participants: 1 Champion + up to 100 Minions (players)
* Queue system: players rotate in when others are eliminated
* Objective: attackers aim to destroy the defense’s core symbol; defenders aim to defeat the attacking Champion
* Champions and turrets are AI-controlled—players cannot control them directly
* Player power is enhanced through NFTs and weapon upgrades of various rarities

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## Reward Structure

* **Victory Reward**: All participants from the winning faction receive equal MWAR token payouts
* **Contribution Reward**: Additional tokens distributed based on kill count and damage dealt
* **MVP Reward**: One top-performing player receives a special reward
* **Losing faction** also receives minimal rewards based on contribution
* **Season Ranking System**: Long-term point tracking grants end-of-season rewards to top contributors


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