> For the complete documentation index, see [llms.txt](https://plan-a-labs.gitbook.io/new/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://plan-a-labs.gitbook.io/new/contents/mining-war.md).

# Mining War

The new battlefield where the Kingdom of Pepe and the Empire of Doge clash

<figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/sf188xJxIkMhdK1yaOW5/image.png" alt=""><figcaption></figcaption></figure>

## Overview

**〈Mining War〉** serves as the prologue to **〈Invasion War〉**, introducing an early **local-scale conflict** between the two factions.\
Players can strengthen their characters, collect resources, and weaken the enemy faction before the grand war begins.

\
It is both a **training ground and a real battlefield** that sets the stage for the upcoming full-scale invasion.

***

## World Setting

The once peaceful **Kingdom of Pepe** is torn apart as the skies open and the armies of the **Doge Empire** pour through the dimensional gate.\
The two forces are destined to collide in a massive **〈Invasion War〉**, but before that, a smaller-scale battle begins — **〈Mining War〉**.

This battlefield is where each faction hones its power, trains its warriors, and gathers vital resources.\
It is the **Prelude to War**, a decisive skirmish that will influence the outcome of the great conflict to come.

<figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/TA6B95e2ZqKCwzguHQK8/image.png" alt=""><figcaption></figcaption></figure>

***

## Game Concept

* **Hack-and-Slash Action Combat**\
  Fast-paced horde battles, explosive skill effects, and combo-driven gameplay for satisfying action.
* **PvE + PvP Hybrid Field**\
  Hunt enemy forces and mine resources — but beware, enemy players from the opposing faction can strike at any time.
* **Resource War Mechanics**\
  Collect the in-game currency **‘Dope’** through combat and exchange it for **MWAR tokens**.\
  This introduces a true **Play & Earn** experience within the MWAR universe.

<div><figure><img src="https://2870489141-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq1yc0E4G7Iefnxb9VyXS%2Fuploads%2FIjMhcihKszTO0rVqlVB7%2FNPC_Pepe_SeniorGuard_BasicAttack.gif?alt=media&amp;token=44ea2e51-ce24-48a6-8eab-fb78570628cf" alt=""><figcaption></figcaption></figure> <figure><img src="https://2870489141-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq1yc0E4G7Iefnxb9VyXS%2Fuploads%2FkfXoSgfj9ks7V5KjE3qI%2FNPC_Doge_SeniorGuard_BasicAttack.gif?alt=media&amp;token=ac8f1576-0a6b-400f-a364-a539da75ecb0" alt=""><figcaption></figcaption></figure></div>

***

## Core Gameplay

**Enter → Hunt → Boss Battle → PvP Encounter → Loot Recovery → Enhancement → Retry**

#### Soul Level System

Gather **Souls** through combat and mining to increase Attack, Defense, and Movement Speed.\
However, dying will result in the loss of some Souls, creating a meaningful risk–reward loop.

#### Boss Raid & AI System

Intelligent AI bosses analyze threat levels, distance, and behavior patterns to dynamically switch targets.

***

## Combat System

* Third-person hack-and-slash gameplay
* Manual and Auto modes that can be switched instantly

<figure><img src="https://2870489141-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq1yc0E4G7Iefnxb9VyXS%2Fuploads%2FUzIMQPATn1hnIRUBATKp%2FBasicAttackCycle-WithEffect.gif?alt=media&amp;token=fbb15dcf-0f7d-4ac2-bf66-5783a329fc32" alt=""><figcaption></figcaption></figure>

#### Signature Skills

* **YIPPEE (Pepe)**: Targeted strike followed by a guaranteed area explosion

<figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/PdSrJwXUtytZfw2GvIVU/Pepe_YiPPEE%20(1).gif" alt=""><figcaption></figcaption></figure>

* **BONK! (Doge)**: Chained pursuit-type attack that bounces between enemies

<figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/Jav0uT5ZbhdgEZZagn6U/Doge_Bonk%20(1).gif" alt=""><figcaption></figcaption></figure>

The system emphasizes **mass-combat satisfaction** through area attacks, knockbacks, and combo link mechanics.

***

## Combat System

* **Dope → MWAR Token Exchange**\
  Earn real rewards through in-game activity.
* **Soul Level Growth**\
  Strengthen your character through hunting, PvP victories, and boss battles.
* **Death Risk Mechanic**\
  Losing part of your Soul upon death maintains tension and strategic play.

***

## Platform & Controls

* Optimized mobile interface
* PC emulator (e.g., BlueStacks) supported
* One-hand control, swipe camera, and touch-based combat UI

<figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/TR7ne5APqjWJsPV2eqBx/image.png" alt=""><figcaption></figcaption></figure>

***

## Social & Meme Culture

* **Emote Wheel System**\
  Express yourself with dances, taunts, and emotions to enhance meme-style play.
* **Faction-Based Meme Identity**\
  Facial expressions, sound effects, and emoticons of Pepe and Doge are reflected in combat.
* Even in the heat of battle, the battlefield stays humorous and full of personality —\
  the true spirit of the **Meme War**.

<table><thead><tr><th>PEPE's T-Bagging</th><th>DOGE's T-Bagging</th><th data-hidden></th></tr></thead><tbody><tr><td><div><figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/z4K0TXFD6IQAbsnPT1vR/Pepe_AronaDance.gif" alt=""><figcaption></figcaption></figure></div></td><td><div><figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/E5Pf97VMT3dPjvkt22wy/Doge_AronaDance.gif" alt=""><figcaption></figcaption></figure></div></td><td><div><figure><img src="https://content.gitbook.com/content/q1yc0E4G7Iefnxb9VyXS/blobs/TsgnI0Wc3gJrr8Mk0nRY/Doge_AronaDance.gif" alt=""><figcaption></figcaption></figure></div></td></tr></tbody></table>

***

## Development Direction

* **Mining War** marks the first live combat experience within the MWAR universe.\
  Players will experience real-time battle and on-chain reward integration before the launch of **〈Invasion War〉**.
* This is not merely a test —\
  it is the **first true war of the MWAR world**, where every player’s action shapes the coming conflict.
